Wednesday, November 16, 2011

UAD&D Character creation: Part one: The Character Concept

It's not uncommon in variations of Dungeons and Dragons to roll the character's statistics FIRST, then try to figure out what the character can be, based on those statistics.

In UAD&D, we start instead with a character concept: A name (often,) a race, a general set of visual information (tall, short, fat, thin, hair color, eye color, distinguishing marks,) a class, a disposition, a brief description, an alignment and physical handedness. These should be decided before any decision on class is made.

If you're trying to cram this all onto a one- or two-page character sheet, this can be intense. This is one reason I use a 4 page sheet: The information you need all the time on the 1st and 4th sheet (the front and back if you staple it together) and the information you use much more rarely (but is important, especially to the DM) on the 2nd and third sheet (or the inside.) The other good way to do this is to have both a character sheet (one page) and a character file (as many as you need) with all of the information your character needs.

On our character sheet, the character concept box looks like this: At the start of the campaign or when rolling characters, the DM should be open with the players as to what will and will not work. For example, in my campaign world, there are four monstrous races and two fey races, each with very particular problems. If, for example, I foresee the party as spending a lot of time in a city that is 80% human, with the rest of the people mostly elves and half-elves, I might limit the available races of the campaign to elves, half-elves, humans and whatever else is in the city. While it might seem cool to play something no one has seen before, as the DM, I have to balance the character concept with the playability of the game. When the character can't buy armor or weapons, it affects playability. If the player really insists, I may allow the problematic concept nonetheless, but the player will know he's walking into a minefield. Examples of recent things I have not allowed were an assassin in a party which already included a paladin, a paladin in a party which was going to be doing a lot of bad things and an ogre in a setting where humans were going to have a hard time squeezing into the tunnels.

If you look at the first line of the box above, you have something that is the player's decision alone...the name. Allow players to use whatever name they want...if they give a dwarf an elven name, that's their decision. If your player cannot come up with a name, let them skip it, and feel free to give them a terrible name if they won't. ONLY the second and seventh line (Race/Class/Level) and (Disposition/Religion/Alignment) should be informed by the DM. Height/Weight and Age can be filled in one of two ways, with the player giving an adjective (tall, thin, young) or with a number based on data about the character races. I use the charts below:

Average Starting Age of Fantasy Races, and other age data (in years)

Race:

Starting Age

+Per level

Age of Majority

Elderly

Max

Base Age

Variable

Changeling

150

6d6

5

175

475

975

Dwarf- default

40

5d6

2.5

60

250

450

Elf-default

100

5d6

5

120

375

550

Elf-Drow, Mist

75

5d6

5

100

250

400

Elf-Grey

120

5d6

5

200

800

2000

Fey/Sidhe

150

8d6

5

300

900

2100

Gnome-default

60

3d12

3

75

250

500

Half-Elf-default

15

1d6

1.5

16/25*

130

200

Half-Elf-Grey

15

1d6

2

16/30*

175

300

Half-Giant

15

1d4

1.5

16

80

110

Half-Orc

15

1d4

1

16

75

120

Halfling-default

20

3d4

2

25

111

200

Halfling-stout

20

3d4

2

25

140

210

Halfling-Tallfellow

25

3d4

3

30

180

300

Human

15

1d4

1

16

75

120

Ogre

40

5d6

2.5

60

250

450

Wolfen

15

1d6

2

18

175

300

Zandar

75

5d6

5

80

250

400

*The first number is in human cultures, the second if raised by elves.


Average Weight of Typical Fantasy Races (in pounds)

Race:

Base Weight by Gender:

Modifiers by Body Type:

Male

Female

Average

Lean

Fat or Muscled

Changeling

90

70

3d10

1d6

6d10

Dwarf-Hill, default

130

105

4d10

2d10

5d20

Dwarf-Derro

110

95

4d10

2d10

5d20

Dwarf-Mountain

140

115

4d10

2d10

5d20

Elf-High, default

90

70

3d10

1d6

6d10

Elf-Grey, Drow

80

60

2d10

1d6

4d10

Elf-Mist

100

80

2d10

1d6

4d10

Fey/Sidhe

120

100

3d10

1d6

6d10

Gnome-default

72

68

5d4

2d4

5d6

Gnome-forest

65

58

3d4

1d4

4d6

Half-Elf-default

110

85

3d12

2d8

3d20

Half-Elf-Grey, Drow

104

79

3d12

2d8

3d20

Half-Giant

200

180

3d8

2d4

6d6

Half-Orc

140

120

6d10

4d10-4

8d10+5

Halfling-default

52

48

5d4

3d4-3

6d4+6

Halfling-stout

55

50

5d4

3d4-3

6d4+6

Halfling-Tallfellow

60

55

5d4

3d4-3

6d4+6

Human

140

100

6d10

4d10-4

7d10+5

Ogre

200

180

3d8

2d4

6d6

Wolfen

140

160

7d10

4d10-4

8d10+5

Zandar

140

100

6d10

4d10-4

7d10+5


Size class, hair, skin and eye color should all be informed by the race choices. I keep phenotype charts for each race in my core rules but players can deviate from them as they wish, although if their background information doesn't support why they are an elf with blue hair, the DM should feel free to give them a terrible consequence. I only recommend rolling on such charts for NPCs.

Disposition, similarly, should be the player's choice. If they absolutely cannot decide if their character is an optimist or a pessimist, a whore or a prude, violent or a pacifist, I allow my players to roll on a random chart to determine disposition. Usually a player has an idea about disposition, and will roll repeatedly, until they get a disposition that matches the character concept they ALREADY have. I use a similar table for distinguishing marks for those who can't come up with anything.

The DM's job with character concept is to start to weave a story. Can these characters work together, can they work in the world you're in? Can they have fun?

In the next installment of Character Creation I'll show how you go from Character Concept to Ability scores...stay tuned.

And, of course, if you're one of my players, remember that our own core rules are available from me on CD, as a .doc or as a .pdf. The current one is only mostly edited, and finding errors may bring extra XP.

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