Wednesday, July 4, 2012

The "Craft Glass Vessel" Spell Chain, Part one

While the construction of minor things of glass can be made by cantrip (on hot glass) or the first level spell "Sand Glass," more complicated crafted items of glass and metal are commonly needed for spell components, and these spells were designed to allow the mage to create them. I've also included Bag of Shattering in this chain, although it is not technically part of the chain, because it is perhaps the most commonly used spell-component making spell.

Base Spells:

Bag of Shattering
SPELL TYPE: Level three mage spell
SCHOOLS: Alteration
ELEMENTS: Earth
RANGE: Touch
COMPONENTS: V, S, M
DURATION: Special
CASTING TIME: 3 segments
AREA OF EFFECT: One bag
SAVING THROW: None
SOURCE: KMD
HANDEDNESS: G
INQUEST STATUS: Approved
SPELL DESCRIPTION:  With the exception of the differences above, this is identical to the 1st level cleric spell. This spell enchants any small leather pouch, of a maximum size of 8 inches square, into a magical bag used for the creation of dusts and powders for use as magical components. Once enchanted, the bag will remain so until it is used. When a non-magical gem, coins or other items are placed in the pouch and the pouch is fastened closed, the items have the durability of thin glass. Stepping on the bag gently will break the item or items inside into tiny pieces. Stomping on it, hitting it with a blunt object or stepping on it repeatedly will grind the items into dust. With delicacy (a DEX check) a character can grind some of the item into dust while leaving other parts in pieces. Once the bag is opened, the enchantment is broken and the broken pieces or dust and the pouch are all that remains. 

Craft Glass Vessel
SPELL TYPE: Level three mage spell
SCHOOLS: Alteration
ELEMENTS: Earth
RANGE:  10 feet    
COMPONENTS:  V, S, M        
DURATION: One Turn and Permanent   (see below)
CASTING TIME: 3 rounds       
AREA OF EFFECT: 1 lb of sand or broken glass per level      
SAVING THROW: Negates    
SOURCE: Aaron Blackheart (Aaron the Mad)
HANDEDNESS: G
INQUEST STATUS: Approved
SPELL DESCRIPTION: This spell causes common sand or large quantities of smashed broken glass to flow, melt and reform itself into up to ten vessels per pound of sand. The transformation occurs without forming heat or light. Colors can be added by adding ground gems or broken colored glass. The glass can be manipulated by hand like a sticky clay or even chewed and blown like bubblegum for one whole turn after casting.  Once the turn has elapsed, the glass solidifies abruptly and permanently, although a mage can cause any glass under the effect of the spell to solidify at once. Because the glass is room temperature, delicate materials can be sealed into balls of glass without destroying them. That being said, being able to form the glass isn’t the same as being an artist with it, and a glassblowing or sculpture proficiency is required to make high-quality vessels or glassware.  Note that although these vessels are made magically, once the spell is over they have no dweomer at all, being perfectly mundane. Blackheart’s primary use of the spell was to create thick glass blobs which contained spell components that weren’t exhausted during the casting of a spell. He’d carry a dozen or more such tokens on a large ring at his belt, as well as keys to his lab and other stuff he was prone to lose. In addition to crafting glass vessels, when this spell is in effect a character can join two pieces of glass (for example, making the glass stopper in a glass bottle of oil a part of the bottle, requiring smashing the bottle to open it,) flawlessly repair cracks in glass pieces (including mirrors) that are not missing any chips, remove air bubbles or flaws in other pieces of glass and otherwise manipulate glass. This spell can be used to repair a magic mirror if the enchantment on the mirror is intact. Although rarely used in this way, Craft Glass Vessel acts as death magic on creatures made of glass or crystal. If the creature has less hit dice than the mage it is instantly destroyed by the spell, otherwise it gets a save versus Death (PPD) every round it is within the mage’s range. If it saves, it lives, if it doesn’t, it disintegrates. The high casting time of the spell makes this a difficult spell to use in combat, but if attacked by glass golems, guarding the mage for three rounds might be worthwhile. Since the spell’s effect is centered on the mage, the mage could even leave the room, cast the spell, and then return to the room to wreak his havoc.


No comments:

Post a Comment