Wednesday, July 11, 2012

The "Craft Glass Vessel" Spell Chain, Part Two


Higher-level Variations


Craft Steel Vessel
SPELL TYPE: Level four mage spell
SCHOOLS: Alteration
ELEMENTS: Earth
RANGE: 10 feet     
COMPONENTS:  V, S, M        
DURATION: One turn and permanent   (see below)
CASTING TIME: 5 rounds       
AREA OF EFFECT: 1 lb of steel pieces or lump steel            
SAVING THROW: Negates    
SOURCE: Aaron Blackheart (Aaron the Mad)
HANDEDNESS: G
INQUEST STATUS: Approved
SPELL DESCRIPTION: This spell causes scrap steel or large quantities of smashed metal to flow, melt and reform itself into up to ten vessels per pound of metal. Any mundane metal may be shaped using this spell, but only one kind can be done at a time and they cannot be mixed together. Thus a mage could make vessels out of aluminum or gold with the spell, but he could not use the spell to make a complex alloy. He could only prepare an alloy if his scrap material was already ground, mixed and formed into that alloy. Only previously joined materials or materials that are functionally identical can be joined. The transformation occurs without forming heat or light. The metal can be manipulated by hand like a sticky clay or even chewed and blown like bubblegum for one whole turn after casting.  Once the turn has elapsed, the metal solidifies abruptly and permanently, although a mage can cause any metal under the effect of the spell to solidify at once. Because the metal is room temperature, delicate materials can be sealed into balls or lumps without destroying them. That being said, being able to form the metal isn’t the same as being an artist with it, and a glassblowing, metalsmithing or sculpture proficiency is required to make high-quality vessels.  Note that although these vessels are made magically, once the spell is over they have no dweomer at all, being perfectly mundane.  In terms of strength, metal items made in this way act as if they have been cold forged, which makes this great for creating bowls,  bottles, masks and balls, but not so great for things like swords which should be folded and tempered. Swords which have broken can be flawlessly repaired with this spell, however. Blackheart’s primary use of the spell was to create thick metal blobs which contained spell components that weren’t exhausted during the casting of a spell and were too volatile to carry in glass. He’d carry a dozen or more such tokens on a large ring at his belt, as well as keys to his lab and other stuff he was prone to lose. In addition to crafting metal vessels, when this spell is in effect a character can flawlessly join two pieces of previously attached metal (repairing a sword, for example) flawlessly repair cracks in metal pieces that are not missing any chips, remove air bubbles or flaws in other pieces of metal, sharpen to a razor’s edge with just a press of the fingers and otherwise manipulate metal. This spell can be used to repair a magic weapon if the enchantment on the weapon is intact. If the mage has a proficiency in weapon making, he can use this with the proficiency to create complex metal items. As an example, the twisted metal arrowheads of the Dyrrak are made by casting a version of this spell and using a specially prepared mithril alloy. Although rarely used in this way, Craft Steel Vessel acts as death magic on creatures made of metal. If the creature has less hit dice than the mage it is instantly destroyed by the spell, otherwise it gets a save versus Death (PPD) every round it is within the mage’s range. If it saves, it lives, if it doesn’t, it disintegrates. The high casting time of the spell makes this a difficult spell to use in combat, but if attacked by iron golems, guarding the mage for five rounds might be worthwhile. Since the spell’s effect is centered on the mage, the mage could even leave the room, cast the spell, and then return to the room to wreak his havoc.

Liquid Metal
SPELL TYPE: Level six mage spell
SCHOOLS: Enchantment
ELEMENTS: Earth
RANGE: Touch       
COMPONENTS:  V, S             
DURATION: One turn per level of caster 
CASTING TIME: 6 rounds   
AREA OF EFFECT: Up to four ounces of non-magical metal per level             
SAVING THROW: None    
SOURCE: KMD
HANDEDNESS: W
INQUEST STATUS: Approved
SPELL DESCRIPTION: Similar to Craft Metal Vessel or flowstone, Liquid Metal causes metals to become a soft, flowing, room temperature liquid, which can be shaped with cantrip or any form of telekinesis into any form the mage can see or visualize. The spell’s most common use is to coat objects for the purpose of creating spell components, but the spell can also be used to create alloys. The spell will only work with pure samples of the metal to be crafted, but these samples can be of multiple types of metal, although no less than four ounces are required for each metal in such a situation. If, for example, a character wants to create an item of gold, he can have as large or as small an amount of starting gold as he wishes, but if he wishes to create items made of lead, gold and copper, he would be required to have at least four ounces of each of them. Any metal to be crafted must be placed within the mage’s touch at the start of the spell, but when not being manipulated actively will remain in its shape or form. Water vapor and the contents of the air in the room can be added into the metal if the mage has an understanding of the nature of those things (the Alchemy proficiency, or a Knowledge: Chemistry proficiency would suffice) but carbon may only be added to this alloy by casting the spell “Liquid Carbon” and making either a successful Tandem Casting proficiency check or two successful spellcraft rolls to juggle the two spells. If the objects are formed with cantrip, the items will need to have their residual dweomer stripped (with dispel magic or strip enchantment,) but forming the items with a mold (pouring them into a mold) or telekinesis will prevent this. As many objects as the mage has metal and time for may be created with the spell. Several large glass bowls are required to hold the metals as they are being used, but other than that this spell has no material components. This spell cannot be used on objects not held in the mage’s possession and the spell requires the mage’s complete attention, and cannot be cast in a battle or while under duress without a successful Duress Casting proficiency roll.

Liquid Carbon
SPELL TYPE: Level seven mage spell
SCHOOLS: Enchantment
ELEMENTS: Earth
RANGE: Touch       
COMPONENTS:  V, S             
DURATION: One turn per level of caster 
CASTING TIME: 7 rounds   
AREA OF EFFECT: Up to four ounces of non-magical carbon per level             
SAVING THROW: None    
SOURCE: KMD
HANDEDNESS: W
INQUEST STATUS: Approved
SPELL DESCRIPTION: Similar to Craft Metal Vessel or flowstone, Liquid Carbon causes diamond, coal or other substances that are nearly completely carbon to become a soft, flowing, room temperature liquid, which can be shaped with cantrip or any form of telekinesis into any form the mage can see or visualize. The spell’s most common use is to coat objects for the purpose of creating spell components, but the spell can also be used to create perfect gems. Any carbon to be crafted must be placed within the mage’s touch at the start of the spell, but when not being manipulated actively will remain in its shape or form. Water vapor, less than 1% of another non-metal element and the contents of the air in the room can be added into the gem if the mage has an understanding of the nature of those things (the Alchemy proficiency, or a Knowledge: Chemistry proficiency would suffice) but carbon may only be added to steel alloys by casting the spell “Liquid Metal” and making either a successful Tandem Casting proficiency check or two successful spellcraft rolls to juggle the two spells. If the objects are formed with cantrip, the items will need to have their residual dweomer stripped (with dispel magic or strip enchantment,) but forming the items with a mold (pouring them into a mold) or telekinesis will prevent this. As many objects as the mage has carbon and time for may be created with the spell. A large glass bowls are required to hold the metals as they are being used, but other than that this spell has no material components. This spell cannot be used on objects not held in the mage’s possession and the spell requires the mage’s complete attention, and cannot be cast in a battle or while under duress without a successful Duress Casting proficiency roll.




No comments:

Post a Comment